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Related Issues: 19918
Unfortunately this isn't going to be possible to bring in because there's an engine bug that causes the room bounds to break the water flow visuals. This isn't limited to just the Cistern or the main area and it's why Bethesda didn't put the bounds objects in.
Flickering lighting is obviously bad, but we'll need a different solution to resolve this.
Flickering lighting is obviously bad, but we'll need a different solution to resolve this.
After checking some Discord history on this issue in the main area, Issue #19918 came up as one we'd done before. It ran into the same problem and Darth and I had debated removing it but ultimately decided to leave it in since other vanilla cells with water have the same issue and we made the devs aware of it.
So long as the added bounds from your fix don't make any unneeded changes beyond what USSEP may already have done, it isn't a concern that someone else may have done it too. We address issues in the vanilla game, and despite the engine bug involved, this is an issue in the vanilla game.
So long as the added bounds from your fix don't make any unneeded changes beyond what USSEP may already have done, it isn't a concern that someone else may have done it too. We address issues in the vanilla game, and despite the engine bug involved, this is an issue in the vanilla game.
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