The sound descriptor records
"WPNImpactBoardVsFlesh [SNDR:0022457A]",
"WPNImpactBoardVsGeneric [SNDR:00224578]", and
"WPNImpactBoardVsMetal [SNDR:00224579]" all use the wrong sound files. They use the sounds meant for the
"WPNImpactDeathclawGauntletVs*" records instead of their own.
The current sounds are:
- WPNImpactBoardVsFlesh [SNDR:0022457A]
- data\Sound\FX\WPN\Impact\DeathclawGauntlet\WPN_Impact_DeathlawGauntlet_Flesh_01.wav
- data\Sound\FX\WPN\Impact\DeathclawGauntlet\WPN_Impact_DeathlawGauntlet_Flesh_02.wav
- data\Sound\FX\WPN\Impact\DeathclawGauntlet\WPN_Impact_DeathlawGauntlet_Flesh_03.wav
- WPNImpactBoardVsGeneric [SNDR:00224578]
- data\Sound\FX\WPN\Impact\DeathclawGauntlet\WPN_Impact_DeathlawGauntlet_Generic_01.wav
- data\Sound\FX\WPN\Impact\DeathclawGauntlet\WPN_Impact_DeathlawGauntlet_Generic_02.wav
- WPNImpactBoardVsMetal [SNDR:00224579]
- data\Sound\FX\WPN\Impact\DeathclawGauntlet\WPN_Impact_DeathlawGauntlet_Metal_01.wav
- data\Sound\FX\WPN\Impact\DeathclawGauntlet\WPN_Impact_DeathlawGauntlet_Metal_02.wav
- data\Sound\FX\WPN\Impact\DeathclawGauntlet\WPN_Impact_DeathlawGauntlet_Metal_03.wav
They should be:
- WPNImpactBoardVsFlesh [SNDR:0022457A]
- data\Sound\FX\WPN\Impact\Board\WPN_Impact_Board_Flesh_01.wav
- data\Sound\FX\WPN\Impact\Board\WPN_Impact_Board_Flesh_02.wav
- data\Sound\FX\WPN\Impact\Board\WPN_Impact_Board_Flesh_03.wav
- WPNImpactBoardVsGeneric [SNDR:00224578]
- data\Sound\FX\WPN\Impact\Board\WPN_Impact_Board_Generic_01.wav
- data\Sound\FX\WPN\Impact\Board\WPN_Impact_Board_Generic_02.wav
- WPNImpactBoardVsMetal [SNDR:00224579]
- data\Sound\FX\WPN\Impact\Board\WPN_Impact_Board_Metal_01.wav
- data\Sound\FX\WPN\Impact\Board\WPN_Impact_Board_Metal_02.wav
- data\Sound\FX\WPN\Impact\Board\WPN_Impact_Board_Metal_03.wav
These sounds exist in "Fallout4 - Sounds.ba2" but are not used in any sound descriptor when I search using xEdit. And yes the incorrect files do say
DeathlawGauntlet, that is how the file names are spelled.