The sound descriptor records
"WPNImpactPoolCueVsConcrete [SNDR:0021FCFE]",
"WPNImpactPoolCueVsFlesh [SNDR:0021FCFF]",
"WPNImpactPoolCueVsGeneric [SNDR:0021FD00]",
"WPNImpactPoolCueVsMetal [SNDR:0021FD01]", and
"WPNImpactPoolCueVsWood [SNDR:0021FD02]" all use the wrong sound files. They use the sounds meant for the
"WPNImpactBatonVs*" records instead of their own.
The current sounds are:
- WPNImpactPoolCueVsConcrete [SNDR:0021FCFE]
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Concrete_01.wav
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Concrete_02.wav
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Concrete_03.wav
- WPNImpactPoolCueVsFlesh [SNDR:0021FCFF]
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Flesh_01.wav
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Flesh_02.wav
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Flesh_03.wav
- WPNImpactPoolCueVsGeneric [SNDR:0021FD00]
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Generic_01.wav
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Generic_02.wav
- WPNImpactPoolCueVsMetal [SNDR:0021FD01]
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Metal_01.wav
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Metal_02.wav
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Metal_03.wav
- WPNImpactPoolCueVsWood [SNDR:0021FD02]
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Wood_01.wav
- data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Wood_02.wav
They should be:
- WPNImpactPoolCueVsConcrete [SNDR:0021FCFE]
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Concrete_01.wav
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Concrete_02.wav
- WPNImpactPoolCueVsFlesh [SNDR:0021FCFF]
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Flesh_01.wav
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Flesh_02.wav
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Flesh_03.wav
- WPNImpactPoolCueVsGeneric [SNDR:0021FD00]
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Generic_01.wav
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Generic_02.wav
- WPNImpactPoolCueVsMetal [SNDR:0021FD01]
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Metal_01.wav
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Metal_02.wav
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Metal_03.wav
- WPNImpactPoolCueVsWood [SNDR:0021FD02]
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Wood_01.wav
- data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Wood_02.wav
These sounds exist in
"Fallout4 - Sounds.ba2" but are not used in any sound descriptor when I search using xEdit.