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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Audio
Assigned To: Nobody
Platform: PC
Severity: Very Low
Votes: 0
Watching: N/A
Opened By Cyberslas on Mar 25, 2026 12:51 am

Issue #36384: WPNImpactPoolCueVs* records use the wrong sound files

 
The sound descriptor records "WPNImpactPoolCueVsConcrete [SNDR:0021FCFE]", "WPNImpactPoolCueVsFlesh [SNDR:0021FCFF]", "WPNImpactPoolCueVsGeneric [SNDR:0021FD00]", "WPNImpactPoolCueVsMetal [SNDR:0021FD01]", and "WPNImpactPoolCueVsWood [SNDR:0021FD02]" all use the wrong sound files. They use the sounds meant for the "WPNImpactBatonVs*" records instead of their own.

The current sounds are:
  • WPNImpactPoolCueVsConcrete [SNDR:0021FCFE]
    1. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Concrete_01.wav
    2. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Concrete_02.wav
    3. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Concrete_03.wav
  • WPNImpactPoolCueVsFlesh [SNDR:0021FCFF]
    1. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Flesh_01.wav
    2. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Flesh_02.wav
    3. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Flesh_03.wav
  • WPNImpactPoolCueVsGeneric [SNDR:0021FD00]
    1. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Generic_01.wav
    2. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Generic_02.wav
  • WPNImpactPoolCueVsMetal [SNDR:0021FD01]
    1. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Metal_01.wav
    2. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Metal_02.wav
    3. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Metal_03.wav
  • WPNImpactPoolCueVsWood [SNDR:0021FD02]
    1. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Wood_01.wav
    2. data\Sound\FX\WPN\Impact\Baton\WPN_Impact_Baton_Wood_02.wav


They should be:
  • WPNImpactPoolCueVsConcrete [SNDR:0021FCFE]
    1. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Concrete_01.wav
    2. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Concrete_02.wav
  • WPNImpactPoolCueVsFlesh [SNDR:0021FCFF]
    1. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Flesh_01.wav
    2. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Flesh_02.wav
    3. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Flesh_03.wav
  • WPNImpactPoolCueVsGeneric [SNDR:0021FD00]
    1. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Generic_01.wav
    2. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Generic_02.wav
  • WPNImpactPoolCueVsMetal [SNDR:0021FD01]
    1. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Metal_01.wav
    2. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Metal_02.wav
    3. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Metal_03.wav
  • WPNImpactPoolCueVsWood [SNDR:0021FD02]
    1. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Wood_01.wav
    2. data\Sound\FX\WPN\Impact\PoolCue\WPN_Impact_PoolCue_Wood_02.wav


These sounds exist in "Fallout4 - Sounds.ba2" but are not used in any sound descriptor when I search using xEdit.