Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, Starfield, or Oblivion Remastered. Doing so will help everyone on all platforms.

Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Unofficial Skyrim Special Edition Patch
Category: Locations
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By summerbreak389 on Jun 1, 2026 12:16 am

Issue #36713: USSEP conflicts with itself? (Erikur's house and Thieves Guild Quest)

 
While doing some research on the NPC Erikur, I found something strange in the changelog.
Erikur's house in Solitude should not have been made a valid target for Thieves Guild jobs. It's marked with a "protected" shadowmark and the theft markers inside are not setup up correctly. (Bug #14905, Bug #14904, Bug #14903, Bug #14638, Bug #14158)

Erikur's house in Solitude was configured to be a Thieves Guild radiant location but lacked the appropriate chest and markers to make it work properly. (Bug #13155)
Seems like USSEP both makes the location work with the Thieves Guild radiant quests while also stopping it from being picked. My guess is that either the edits to the chest and marker should be removed, or it should be made available for the quest after all (though that would ignore the shadowmark).