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Issue Data
Status: New
Issue Type: Feature Request
Project: Arthmoor's Projects
Component: Skyrim Special Edition
Category: Village Mods
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By bugreports on Sep 7, 2026 4:29 am

Issue #37052: Arthmoor’s Village Pack bugfixes that could be included in your seperate village mods

 
I understand that the verified creation will have features the free village mods won't have. I am not asking for the exclusive villages or features only in the Verified creation to be free.

What I want to ask is if the bugfixes you made for it could be included in the seperate village mods. For example:
[code]Citizens of Oakwood should now flee to their homes if giants or bandits attack Lakeview Manor.
Added Gerielle Gidric of Helarchen Creek to the list of alchemists for the "Further Study" quest.
Cleaned up a few more incorrect armor settings for the children in Keld-Nar.
Fixed guard difficulty settings in Keld-Nar. The area seems prone to dragon attacks and the guards were pushovers.
Moved the guard barracks in Granite Hill to provide better compatibility with the Touring Carriages mod.
A section of fence was not being disabled in Granite Hill once the dragon has destroyed the village.
Meieran will now offer to pay for harvested crops from his field in Darkwater Crossing.
Gelia Dren will now offer to pay for crops harvested in Keld-Nar.
Barknar's house in Ivarstead has been moved to the north end of town in order to leave space for the building added by Coinmaster. Lynly's house is now where Barknar used to live.[/quote] and similar changes in the Village Pack changelog.

Again, I do not expect the new village of Black Moor or other new content to be free. But it would be great to have the bugfixes, Fishing Quest integration and compatability with Coinmaster and Touring Carriages in the free ones too.