I found these in the changelog for Zuber's Patch, so all credits to them for discovering these.
BretonRaceVampire "Breton" [RACE:0008883C] - attackPowerStartInPlace has Attack Chance set to 0.5 instead of 0.2.
DarkElfRace "Dark Elf" [RACE:00013742] - attackStart has Strike Angle set to 35 instead of 50.
DarkElfRaceVampire "Dark Elf" [RACE:0008883D] - attackStart has Strike Angle set to 35 instead of 50.
DarkElfRaceVampire "Dark Elf" [RACE:0008883D] - attackPowerStartForwardLeftHand has Stagger set to 2 instead of 1.
ImperialRace "Imperial" [RACE:00013744] - attackPowerStartRight has Attack Chance set to 1 instead of 0.2.
ImperialRaceVampire "Imperial" [RACE:00088844] - attackPowerStartDualWield has Recovery Time set to 1 instead of 0.
KhajiitRaceVampire "Khajiit" [RACE:00088845] - attackPowerStart_MC_1HMLeft has Damage Mult set to 2.62 instead of 2.2.
NordRaceVampire "Nord" [RACE:00088794] - attackPowerStartForwardH2HLeftHand has Recovery Time set to 0.5 instead of 0. Also, Stagger is set to 0.2 instead of 0.5
WoodElfRace "Wood Elf" [RACE:00013749] - attackPowerStartForwardLeftHand has Stagger set to 0.5 instead of 1.
WoodElfRace "Wood Elf" [RACE:00013749] - attackPowerStartInPlace has Attack Chance set to 0.5 instead of 0.2.
WoodElfRace "Wood Elf" [RACE:00013749] - attackPowerStart_SprintLeftHand has Stagger set to 0 instead of 1.
WoodElfRaceVampire "Wood Elf" [RACE:00088884] - attackPowerStartInPlace has Attack Chance set to 0.5 instead of 0.2.
WoodElfRaceVampire "Wood Elf" [RACE:00088884] - attackPowerStartInPlaceLeftHand has Stagger set to 0.5 instead of 1.
WoodElfRaceVampire "Wood Elf" [RACE:00088884] - attackPowerStartLeft has Strike Angle set to 50 instead of 35.
WoodElfRaceVampire "Wood Elf" [RACE:00088884] - attackPowerStartLeftLeftHand has Stagger set to 0.5 instead of 1.
WoodElfRaceVampire "Wood Elf" [RACE:00088884] - attackPowerStartRightLeftHand has Stagger set to 0.5 instead of 1.
WoodElfRaceVampire "Wood Elf" [RACE:00088884] - attackStart has Strike Angle set to 35 instead of 50.