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Issue #37318: Non-hostile/passive spells can trigger OnHit aggro scripts
SetStageOnAttacked scripts have an oversight where they'll trigger onHit by a spell without checking if the spell is Hostile first. This can make harmless healing spells or passive cloaks trigger them.
Added a safety check that only aggros on hit by a spell if the spell is hostile.
I didn't change it on defaultsetstagealiasscript, that one handles things a bit differently and might not assume the spell is hostile.