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Bug happens due to wrong packages on the NPCs.
The package can be fixed by adding a "Wait" at the correct spot.
Doing this will make it obvious that the animation is wrong/unfinished.
DServant (http://forums.nexusmods.com/index.php?/user/10549885-dservant/) fixed the animation.
I messaged Arthmoor and will send the packages and the animation file.
The package can be fixed by adding a "Wait" at the correct spot.
Doing this will make it obvious that the animation is wrong/unfinished.
DServant (http://forums.nexusmods.com/index.php?/user/10549885-dservant/) fixed the animation.
I messaged Arthmoor and will send the packages and the animation file.
Is this still alive or is it not gonna get fixed anytime soon?
Turns out the fix provided in the comment above didn't address the issue properly but the ticket is still active to the best of my knowledge. One of the other project members was working on a fix for it some time ago and I'll have to remember to ask her about it.
I am pretty sure I fixed that sufficiently in the past but I never read the reply Arthmoor gave me. Sorry, I remember trying to Login to afk mod and forgot my password and forgot about my plan within the 24h grace period. Oops.
So it is still on my desk. I am investigating right now.
So it is still on my desk. I am investigating right now.
My latest version did not work for Daighre, I am not really sure why. I modified the Package Template to include Travel procedures and then it worked. There also needs to be is3Dloaded condition on the package.
I removed conditions from the Kodrir and Omluag packages:
a.) Removed "nonsense" conditions that are handled via the schedule
b.) Removed the 10% chance of triggering the package (for testing)
May the patch team decide what to keep from the original setup (that was broken in many ways).
I attached the .esp and .hkx files.
Still to do:
Make sure that the CarryBucketFill marker have a good placement, at the moment Kodrir and Daighre look pretty weird when they fill it.
Attached Files:
Carry Bucket Fix.zip
I removed conditions from the Kodrir and Omluag packages:
a.) Removed "nonsense" conditions that are handled via the schedule
b.) Removed the 10% chance of triggering the package (for testing)
May the patch team decide what to keep from the original setup (that was broken in many ways).
I attached the .esp and .hkx files.
Still to do:
Make sure that the CarryBucketFill marker have a good placement, at the moment Kodrir and Daighre look pretty weird when they fill it.


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