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   <title>Floating or misplaced plants in various areas</title>
   <link>https://afktrack.afkmods.com/index.php?a=issues&amp;i=36649</link>
   <description>Sorry about the number of these. I had written them down in my notes, but forgot to detail where they were located so they could have been divided up by area. They&#039;re scattered around various areas...</description>
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   <pubDate>Sat, 23 May 2026 20:55:46 CDT</pubDate>
   <category>Issues</category>
   <author>nobody@example.com (BlackPete)</author>
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  <item>
   <title>Solstheim: Floating or misplaced plants in various areas</title>
   <link>https://afktrack.afkmods.com/index.php?a=issues&amp;i=36648</link>
   <description>04029D5D: Floating thicket.

04032353: Floating shrub.

040254C1: Shrub floating on one end.

0403191C: Shrub floating on one end.

04032EBE, 04032EBF: Floating thickets.

040378CF: Float...</description>
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   <pubDate>Sat, 23 May 2026 20:51:35 CDT</pubDate>
   <category>Issues</category>
   <author>nobody@example.com (BlackPete)</author>
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   <title>Forgotten Vale: Two thickets that are noticeably floating</title>
   <link>https://afktrack.afkmods.com/index.php?a=issues&amp;i=36647</link>
   <description>Two thickets (020115AA, 020115AB) are noticeably floating in the Forgotten Vale.</description>
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   <pubDate>Sat, 23 May 2026 20:50:59 CDT</pubDate>
   <category>Issues</category>
   <author>nobody@example.com (BlackPete)</author>
  </item>
  <item>
   <title>Revert Neloth&#039;s altered dialogue abou the Nerevarine</title>
   <link>https://afktrack.afkmods.com/index.php?a=issues&amp;i=36646</link>
   <description>[quote]Neloth mistakenly refers to the Nerevarine as male, when in canon this isn&#039;t known. [This was later confirmed to be a glitch in a posting by Michael Kirkbride in 2015. Source: https://en.ues...</description>
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   <pubDate>Sat, 23 May 2026 16:33:56 CDT</pubDate>
   <category>Issues</category>
   <author>nobody@example.com (Arthmoor)</author>
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  <item>
   <title>WRIntRoofSTCor fixes</title>
   <link>https://afktrack.afkmods.com/index.php?a=issues&amp;i=36645</link>
   <description>These meshes are mistakenly given the Glow Shader type on their solid stone walls, despite those not having emittance or being light sources. They also have no glowmap assigned so the glow shader w...</description>
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   <pubDate>Sat, 23 May 2026 13:25:18 CDT</pubDate>
   <category>Issues</category>
   <author>nobody@example.com (DarthVitrial)</author>
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   <title>Armor and helmet worn by General Falx Carius have wrong keywords</title>
   <link>https://afktrack.afkmods.com/index.php?a=issues&amp;i=36644</link>
   <description>Armor&#039;s wrong keywords: ArmorClothing, VendorItemClothing and ClothingBody.

Helmet&#039;s wrong keywords: ArmorLight and ArmorMaterialImperialStudded.

Although these pieces cannot be obtained by t...</description>
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   <pubDate>Sat, 23 May 2026 08:33:02 CDT</pubDate>
   <category>Issues</category>
   <author>nobody@example.com (Symmachus)</author>
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  <item>
   <title>vq07scaffoldbridge fixes</title>
   <link>https://afktrack.afkmods.com/index.php?a=issues&amp;i=36643</link>
   <description>Corrects some very bad UVs on the wood posts, bad collision setup, and some skinning issues (was using oldrim format). It worked when i tested ingame - still exploded and dropped me down properly, ...</description>
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   <pubDate>Fri, 22 May 2026 19:10:50 CDT</pubDate>
   <category>Issues</category>
   <author>nobody@example.com (DarthVitrial)</author>
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  <item>
   <title>sevette san house.nif fixes</title>
   <link>https://afktrack.afkmods.com/index.php?a=issues&amp;i=36642</link>
   <description>Corrects a few gaps, some awkward uvs, and too-small collision that could be clipped through.</description>
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   <pubDate>Fri, 22 May 2026 18:49:25 CDT</pubDate>
   <category>Issues</category>
   <author>nobody@example.com (DarthVitrial)</author>
  </item>
  <item>
   <title>Can&#039;t far travel/grav jump after Machina Forge Prime</title>
   <link>https://afktrack.afkmods.com/index.php?a=issues&amp;i=36641</link>
   <description>During Going Haywire, the player goes to Machina Forge Prime at the Bel system. At that time and place, there is no restriction to far travel or grav jumps. After concluding the quest stages at tha...</description>
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   <pubDate>Fri, 22 May 2026 18:19:10 CDT</pubDate>
   <category>Issues</category>
   <author>nobody@example.com (stevenhunter)</author>
  </item>
  <item>
   <title>Location center markers in Skaal houses are incorrectly owned by Crescius &amp; Aphia Shared Faction</title>
   <link>https://afktrack.afkmods.com/index.php?a=issues&amp;i=36640</link>
   <description>All of the Skaal houses, with the expection of Shaman&#039;s hut, have that issue.</description>
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   <pubDate>Fri, 22 May 2026 17:13:47 CDT</pubDate>
   <category>Issues</category>
   <author>nobody@example.com (Symmachus)</author>
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